Learn By Doing

Test. Iterate. Prove your concept. Launch an entrepreneurial venture or venture outside your comfort zone on projects that apply curricular concepts to real-world problems.

T'17s Russ Walker and Ed Warren launched Zippity, a convenient car-care startup, as part of their entrepreneurial First-Year Project at Tuck.

REAL-WORLD BUSINESS CHALLENGES

The power of experiential learning is realized throughout the Tuck curriculum, from the required First-Year Project course, where students apply knowledge in real time to a real business challenge, to the on-the-ground experiences that make up TuckGO.

No matter the endeavor—consulting for a global nonprofit, immersing oneself in the business environment of another country, putting new knowledge to the test on a real business challenge—each of these experiences accelerates learning and the ability to lead. Click here for a global view of TuckGO.

Entrepreneurship is another practical proving ground for theory. Students interested in launching their own venture can call on the vast resources of Tuck’s Entrepreneurship Initiative, which supports student e-ship through a range of programs, activities, and events designed to give every good idea the start it deserves.

40+

Number of years the Tuck curriculum has included an action-based experiential learning course.